hey, its me again ok, i

hey, its me again Smile Big

ok, i gathered some information:

- textures should not extend 2048 pixels and always be divideable through 4
- should come in at least two file formats: png and dds
- dds: dxt1,rgb,4bpp,no alpha
- contain a bumpmap, specularmap, and normal or detailmap
- detailmap: height source colorspace, alpha field height, height generation type: filter 4 sample,
animated light, added height to normalmap
- door and window textures would be best as atlas maps
- same to some other textures e.g. plaster texture, second is with ornament but same background,
would make sense to have both as a atlas map

most of these settings could easily be done with your original textures as a batch-process in
photshop within a day. as i am no professional i dont know how it would be like with the
atlas maps.

also yet i havent seen any object textures in your offer e.g. door or window textures.
these would be needed for a game-pack-edition.
same to worn/used/dirty textures, most of the arroway textures are really brilliant
for modeling new objects. but in game-design you often want to see objects old and
worn / weathered.

there are quite some texture-packs on the market but yet i havent seen any worth its
price or competing arroway quality. you rock !
you guys have a brilliant eye/view for tile-ability ! excuse my english by the way, i guess
i could have written here in german anyway Smile Big

kind regards, gijoke
leader of www.insidejob.in

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