I'm resizing some textures and noticed when sizing in PS (CS4) the reflection map comes in
overexposed (completely white) -- by adjusting (lowering) the brightness or exposure I see the
map details. Is it normal behavior to see the map come in overexposed in PS?
I'm resizing some textures and noticed when sizing in PS (CS4) the reflection map comes in
overexposed (completely white) -- by adjusting (lowering) the brightness or exposure I see the
map details. Is it normal behavior to see the map come in overexposed in PS?