Maya specular map

Hi, I'm using some textures in Maya and would like to know where in a shader is the best place to put the specular map.

Obviously diffuse goes into colour, bump goes into bump, but with specular there is the option of eccentricity, specular roll off, specular colour, reflectivity and reflected colour. Just wondering which of these the specular map is meant to go into.

Thanks for your time

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