the textures of our veneer collections are vertically tillable, but not horizontally. We did investigate the possibility of producing veneer textures that are tillable in grain direction, but ultimately decided against it. Here our reasoning:
In reality, veneers cannot be produced in arbitrary lengths. In fact, 3m is about as long as they get. If for your work your goal is to emulate reality, you have to think about such technical limitations. And although it might be convenient in some situations to not have to worry about the tiling seam of a texture, that is not a convenience which would be cheap to have. The additional effort which we would have had to put into making all veneer textures 2D-tilable is enormous. Production time would likely have been double, which would result in much higher product prices as well as longer release intervals.
Wouldn’t it be better not to have to think about a texture as a thing that necessarily ‘tiles’, but rather as a continuous material that is applied to virtual surfaces as one would in reality? That’s why we are focusing on surface area. Where once you were limited to wood textures the size of a sheet of paper, you now have 12 seamless square meters to work with.
Hi Michael, the textures of
Hi Michael,
the textures of our veneer collections are vertically tillable, but not horizontally. We did investigate the possibility of producing veneer textures that are tillable in grain direction, but ultimately decided against it. Here our reasoning:
In reality, veneers cannot be produced in arbitrary lengths. In fact, 3m is about as long as they get. If for your work your goal is to emulate reality, you have to think about such technical limitations. And although it might be convenient in some situations to not have to worry about the tiling seam of a texture, that is not a convenience which would be cheap to have. The additional effort which we would have had to put into making all veneer textures 2D-tilable is enormous. Production time would likely have been double, which would result in much higher product prices as well as longer release intervals.
Wouldn’t it be better not to have to think about a texture as a thing that necessarily ‘tiles’, but rather as a continuous material that is applied to virtual surfaces as one would in reality? That’s why we are focusing on surface area. Where once you were limited to wood textures the size of a sheet of paper, you now have 12 seamless square meters to work with.
/Gerald