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Different filtering modes of 3DS MaxIf your rendering software supports this we recommend to use an advanced anisotropic texture filtering/sampling method. This will prevent the blurring of fine texture details on surfaces with a small angle relative to the camera (see example below). But be warned! Such techniques usually use a lot more memory than the default method (400% in case of 3dsmax's 'Summed Area' filter).
Standard filtering (left) vs. Advanced filtering (right)
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