Thanks for the information, staatsfeind! I will have a deeper look into the subject. What interests me most for the moment is if we were to release game-optimized versions of our existing textures:
which of the existing textures would be of most interest?
what real-world scale in terms of area should a 2kx2k map have (ppi)?
should these textures be absolutely "game-ready", or would scale/tiling/resolution-adjusted textures suffice?
Our products are primarily intended for high-res rendering at the moment. Real-time optimized textures are a whole new direction for us. Therefore we first have to gauge the level of user interest before we can move forward with this. I think I will set up a poll...
Thanks for the information,
Thanks for the information, staatsfeind! I will have a deeper look into the subject. What interests me most for the moment is if we were to release game-optimized versions of our existing textures:
Our products are primarily intended for high-res rendering at the moment. Real-time optimized textures are a whole new direction for us. Therefore we first have to gauge the level of user interest before we can move forward with this. I think I will set up a poll...