Thanks for the information,

Thanks for the information, staatsfeind! I will have a deeper look into the subject. What interests me most for the moment is if we were to release game-optimized versions of our existing textures:

  • which of the existing textures would be of most interest?
  • what real-world scale in terms of area should a 2kx2k map have (ppi)?
  • should these textures be absolutely "game-ready", or would scale/tiling/resolution-adjusted textures suffice?

Our products are primarily intended for high-res rendering at the moment. Real-time optimized textures are a whole new direction for us. Therefore we first have to gauge the level of user interest before we can move forward with this. I think I will set up a poll...

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