Hello again Gerald, it is me, the guy that used some of your textures in a game set in Berlin :)
In fact, the major advantage of using textures in game is to fake details without using polygons or some other techniques, specular maps are really usefull for example on wet surfaces (you have a texture like that already, the result looks awesome!) or other effects.
If you pay attention on the picture, the bump-map of the ground got a bit irky because of resizing, also I needed to cut a lot of the texture out to be able to damage less the texture while reducing its size, depending on the place (ie: if it is indoor or outdoor, and whatnot), your textures are way overkill not only in resolution but also physical area (if I remember well I used 1/4 or even less of your ground texure).
Now look on the wall, I made myself that texture using some special tools, I used there the specular to achieve a dirtyness effect, with the diffuse texture plain (the diffuse texture in fact is just some flat coloured tiles, without any shading), and the bump-map not only to create the divisions between the tiles but also to make that small damage existant on some times (obviously the damaged areas are white in the diffuse texture, not green).
Thus, tips on game textures:
Less area and less resolution.
Abuse of specular and bump map, to create all sorts of effects, even unexpected ones.
And yes, .dds and .pngs are fine :) I used .png myself.
Hello again Gerald, it is
Hello again Gerald, it is me, the guy that used some of your textures in a game set in Berlin :)
In fact, the major advantage of using textures in game is to fake details without using polygons or some other techniques, specular maps are really usefull for example on wet surfaces (you have a texture like that already, the result looks awesome!) or other effects.
If you pay attention on the picture, the bump-map of the ground got a bit irky because of resizing, also I needed to cut a lot of the texture out to be able to damage less the texture while reducing its size, depending on the place (ie: if it is indoor or outdoor, and whatnot), your textures are way overkill not only in resolution but also physical area (if I remember well I used 1/4 or even less of your ground texure).
Now look on the wall, I made myself that texture using some special tools, I used there the specular to achieve a dirtyness effect, with the diffuse texture plain (the diffuse texture in fact is just some flat coloured tiles, without any shading), and the bump-map not only to create the divisions between the tiles but also to make that small damage existant on some times (obviously the damaged areas are white in the diffuse texture, not green).
Thus, tips on game textures:
Less area and less resolution.
Abuse of specular and bump map, to create all sorts of effects, even unexpected ones.
And yes, .dds and .pngs are fine :) I used .png myself.