Problem with reflection maps in vray

Problem with reflection maps in vray

Hi Im trying to use this set of bitmap textures (arroway textures) in a school project. I am familiar with vray material editor and have no problem with the diffuse and bump layer, but for some reason I cannot get the reflective bitmap to work. My render (a test one is shown) comes out flat and dull, instead of having a nice varying shine per board. FOr weeks Ive been reading tutorials, forum posts, and manuals on how to do the spec/reflective/glossy maps. I have tried adding the bitmap to the highlight glossiness, reflective, filter, and reflecting glossiness parameters in a reflection layer of the vray material. I have read for weeks on how to get the shine of materials (reflectivity/glossy look), i have tried to bump up / down the multipliers of these parameters as well with no luck. Can someone please assist me?

This example render (not mine) is kind of that shine / realism im talking about..im missing that reflectiveness:
http://img206.imageshack.us/img206/594/test1.jpg

Below are the bitmaps and my wall with the material applied.

Here is the wall:

http://img339.imageshack.us/img339/7595/myrender.jpg

-In the material I have a diffuse and a reflective layer. All bitmaps UV are tiled 3.
-I have bump bitmap applied in the maps section.
-In reflection layer i have bitmap for reflection param, hgloss param (inverted), and rgoss (inverted) which I did according to some random post from another forum.
Here are the material bitmaps*:

Bump:
http://img200.imageshack.us/img200/489/bumpv.png
Diffuse:
http://img199.imageshack.us/img199/741/diffuse.png
Reflectivity:
http://img33.imageshack.us/img33/7029/reflectivity.png

*These are arroway texture maps ( http://www.arroway-textures.com/en/catalog/0 )

Please anyone who can help I will be very grateful as I am urgently trying to find the solution. I am a student and new to this, but find it fascinating and this one thing will really help my renders. Thanks!

Hi cjm771, I think the main

Hi cjm771,

I think the main "problem" is the lack of surronding objects in yourimage, therefore you cannot compare both images. In a scene like yours there is nothing that could be reflected. If you complete the scene with ground and walls etc. you will see a big difference. The objects in your scene will "interact" with eachother.
Hope this will help you a bit.

Best regards
CE

i think you should check you

i think you should check you your lighting which you are using right now. check all the settings of light and direction also shine and reflectiveness are totally depend on light. control all light and play with them i wish you will get the nice result to your project..!!