I have found Arroway textures to be the best texture packs available for use in Architectural Visualisation. The quality of the images is flawless and I would recommend their use to anyone looking for the best textures available.
first of all, many thanks for your great products!
First i wanna do this in German, but i think there is more response to write in english. So kindly excuse my bad english.
The textures are great, but now i have some setting problems using them with Maya and Vray.
I will explain my workflow for understanding and better fault recognition. But first of all some question in matters of general usage:
What is the difference between glossiness and refl. blurriness? Isn't it the same?
What is the difference between reflectivity and specularity? I know the difference between specular reflection and diffuse reflection but i didn't understand your classification.
What is the correct color profile for your textures (in Maya i can set the color profile of each texture). Should i use sRGB (gamma corrected)?
I think it eliminates the frequently discussed wash-out effect, but is this correct?
Now my setting and workflow for using AT with Maya2011 and Vray:
diffuse map goes into the diffuse color slot (amount 1.0 = 100%)
bump map goes into the bump slot (amount 0.015 = 1,5%)
reflection map goes into the reflection color slot (amount 1.0 = 100%)
activate Fresnel (amount 1.5-1.6)
additional steps:
the invertet reflection map (for those who don't know to invert a grafic: just press Crtl+I in Photoshop) goes into the reflection glossiness slot
reduce the hilight glossiness to 0.8
In the appendix are some screenshots of my results and my settings (please don't criticize the uv-mapping an the lightning. it's youst a simple demo scene)
Can someone help me for better results.
I don't know how to get the correct reflection results
Appendix:
Picture1: is with an inverted r-map just in refl. glos. slot
Picture2: is without any inverted map in glos. slots. I reduced the refl. glossines to an amount of 0.8 (no map connected)
Picture3: my settings
Hi there,
first of all, many thanks for your great products!
First i wanna do this in German, but i think there is more response to write in english. So kindly excuse my bad english.
The textures are great, but now i have some setting problems using them with Maya and Vray.
I will explain my workflow for understanding and better fault recognition.
But first of all some question in matters of general usage:
Now my setting and workflow for using AT with Maya2011 and Vray:
additional steps:
In the appendix are some screenshots of my results and my settings (please don't criticize the uv-mapping an the lightning. it's youst a simple demo scene)
Can someone help me for better results.
I don't know how to get the correct reflection results
Appendix:
Picture1: is with an inverted r-map just in refl. glos. slot
Picture2: is without any inverted map in glos. slots. I reduced the refl. glossines to an amount of 0.8 (no map connected)
Picture3: my settings
Many thanks for all your aids!
Best wishes
Dominik