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Distinctiveness with timeless appeal – Exotic veneers play an increasingly important role in traditional as well as in contemporary design, where a simplification of form results in a greater emphasis on surface texture and color.
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The manufacturing of wood veneers takes great skill as well as experience. Similarly, the creation of textures out of such veneers is a very time and resources consuming task. The use of a newly developed scanning process made it possible to digitize large veneered panels in high resolution while avoiding the problem of surface reflection. The thus obtained 4GB of raw data per wood species were then processed into high-quality textures using our tried and tested map creation techniques. As the second part in our veneers series, this new release focuses on exotic woods and therfore is an ideal complement to the European veneers of the first collection. Further detailsThe collection contains large-scale veneer textures of 33 Asian, African and Australian wood species. There are three textures sets available for every wood species, each with different area and resolution:
Because of these different scale variations, the textures can be used in a very broad range of applications - from large-scale wall paneling down to furniture close-ups.
Please use our texture catalog to get a complete overview of the textures contained in this collection. Here you find all detail information to every texture, complete with demo renderings as well as a preview version of all maps for free download.
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end grain wood rhino VRAY
Hi there I am looking for more information of advanced texture mapping in conjunction with VRAY.
I am teaching myself how to use VRAY in Rhino.
How do I represent end grain in wood using a wood veneer image.
Could really do with some help, i have hit the wall
CHEERS
BEN
End Grain
Hi Ben, I came about a solution by accident actually by using the wrong style of mapping...
Basically, lets say your rendering a beam, in cross section the beam is square, I would use a the long thin textures for the length of the beam with proportions mapped correctly, and for the square cross section use the same texture, only having the whole rectangle squashed down in to a square, so rather than using a correct proportion mapping of 2.4m x 0.3m use 0.3m x 0.3m, but for a really good effect open up Photoshop and start playing around with the maps, that's how you get the best results!
Wow just noticed how old the post was, Oh well, guess it might help someone!
Jules